Work and Play
December 31InDesign and Type
December 30The Case for Copyright
December 16As reported today by Wired News, Creative Commons has released the first version of their licensing project. The astute reader may have assumed due to the Eldred vs. Ashcroft support on the right-hand column of this very web site that I don’t support excessive copyright. The following should confirm that assumption.
Creative Commons is offering a set of canned licenses for creative work, with an emphasis on allowing shared work while retaining copyright. Thus, a writer who has spent time putting together an article on Fair Trade Coffee is able to publish it to the web and allow individuals to save a copy, while licensing it for usage in a magazine or other publication to make a profit.
There’s no paradox here; it’s all a perfectly legitimate application of international copyright law. In fact, I’d go so far as to state it’s more legitimate than large business funding copyright law extensions ad infinitum to hold on to their so-called intellectual property. (alluded example: see white “(e)” link to the right)
The great thing about Creative Commons’ effort is that the work has already been done — they have written many individual licenses and give you the option to mix and match. For example, you may choose to hold on to commercial rights while allowing individuals to create derivative work. Or you might decide to release your work to the public domain. The supporting licenses are painstakingly detailed in the current fashion of legalese, but explained in plain English in terms that can’t be mistaken.
While the world becomes increasingly hostile to even parody and fair use, it’s refreshing to think that common sense options exist to the all-or-nothing approach of big business. I support the cause, and hereby license this site and all works contained therein under the Attribution-NonCommercial-ShareAlike 1.0 license to show it.
a Pocket full of Rye
December 13Effects of CSS-Based Design
December 12Origins of Verdana/Tahoma
December 5
The power of “Transform Each”
December 3what it does
The idea behind this function is that if you’ve got a bunch of objects that you want to modify in subtle ways (scale, transform, rotate, and any mix of the above) you can select them all, open up the panel, play around with the settings and modify all of them at once. While somewhat simplistic sounding, the real power behind this feature is when you check the “Random” checkbox in the control panel. Selecting Random allows arbitrary transformations on each object, within the range you set in the panel. That means that each individual object in your selection is modified differently, and this can be a tremendous time–saver when you need to fill an area with a somewhat random pattern.

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